
One of the largest of the 3tctf maps designed in such a way as to
create a battle field for the PS in the middle and keep the attackers
on their toes where-ever they are. The bases are not easy to get into
undetected so multiple attacks by clans or grouped attacks will allow
the attackers the space they need to steal the flag and get out quick.
The problem being that it is a long way to safety and the FCs have
to be quick otherwise the defence can cut them off at several different
places on the map. A good defence will spread out their defenders
but in such a way as to keep them in places where they can see each
other at all times and allow them to be near items like cells and
armour. Defending the flag doesn't necessarily mean be on top of it
so bear that in mind. The attackers who get tooled up and managed
to enter the bases, whilst still well armoured, will be hard to stop
if the defenders give them an inch. There are two entrances only out
of the base. One via a lift and one via a ramp. Good communication
from the defence will inform the rest of the clan where to stop the
FC, as otherwise their job will be very hard getting the flag back
once the FC has entered the main exit from the top of the base. Here
there is a lot of space for the FC to escape via a teleporter or via
the front door aided by the grapple. Only one PS is on the map and
that is situated up high in a water tank in the middle of the map
with one small entry point. The RG is just below this and gives anyone
with a keen eye a good vantage point with which to rail would-be PS
takers.
Key Map Point(s):
Respawn Pads / Teleporters / PS