
Probably the most popular map ever in 3tctf. Fast, furious and frustrating
could easily sum up what this map is like. One PS in base, with an
RG, CG and RL to stock the defence. The only trouble is that most
respawning players appear right outside the small flag room and attack
with a GL which is right next to them, causing no end of grief for
those on the ground trying to defend the bottom entrance. Even with
a PS players will not last long no matter where they are as the bases
are constantly attacked from the top and ground level. Get your teams
organised to regroup and get it drummed into them as if you lose your
base you might find 2 players at least (maybe even from different
sides) waiting for you when you return, so taking it back will be
a very hard job. Designed in a "T" shape, where the 3 corridors meet
at the top of the "T" is sat a SSG and some shells. A passing FC will
have a hard job missing the double barrels aimed at him if he has
no one to back him up and no protection to aid him, so place your
men well and make sure they know what to do when both yours and your
enemy's flag goes as that's basically all you will see is flags going
left right and centre. There is only one small area for an FC to stay
away from the action but that won't last long once spotted. This is
above the base just outside the flag room but with 2 respawn points
by it an FC will be caught rather quickly if he's not careful. Be
prepared for FCs going past at a rate of knots as they grapple over
your head or strafe jump their way past but also be prepared for flags
dropping and changing hands in the middle. Place you best recovery
guys here.
Key Map Point(s):
SSG / PS