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Underworld
 
Underworld
 

One of my favourite maps this one with large areas to cover and a huge base to have to defend. The placement of the defence is more important on this map then any of the individual skill as there is so much to cover. But an attacker can lose a lot of his protection before he gets anywhere near the flag if the defence are in the right positions. This map is probably one of the few if not the only one that I would recommend a defence of 3. After 10 minutes or so of showing the other teams that you really do intend to keep your flag it would be wise to move one of them up to the middle area to keep an eye on team-mates returning with flags and to stop other FCs on route. A defender situated near to the PS will allow him to have a great view of the flag and if he's any good with the RG he can take his time with his aim. The other defender I would recommend having up high is by the 100 cells 90 degrees from the flag from the PS defender as then both entrances from above are covered and also allow a good coverage of the flag. This defender also has a perfect view of the main entrance on the ground floor, which is where I would suggest the 3rd defender being situated. Make sure this guy is one of your best One-on-One guys (DMer) as his skills will be depended on to halt/slow incoming attacks. With loads of ammo and a PS in base the next best thing is the RA area which has the CG, 150 bullets, rockets, slugs and health packs for the top 2 defenders to keep using. Below this area on the bottom floor is a ramp at the top of which are 100 cells. These two exits (from above and below) lead out into the middle area where the RG is placed. Crates and walls are dotted around on the ground floor providing some amusing chases and bewildered defenders as the FC suddenly disappears over one. The top part of this area has little protection for the FC once he has wondered out and so getting to his own base quickly is something that shouldn't be thought about lightly! If the other teams use their defender in similar positions to yours then get your attackers to either get tooled up in their own base or attack together and kill the defenders rather than just try and avoid them.

Key Map Point(s):

PS / RA / Placement of Defenders

 

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