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Q23tCTF Headlines
3tCTF Public Server Up
3tCTF Continuation?
3TCTF resume date
First week over
Season 9 of 3tCTF is up
Season 9 Clans
Season 9 starts 19th August
DS win Season 8
Half way through the season
iM stay top
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HC v [GnA] v DS
HC v DS v [o]
TJD v ^ v MkM
TJD v MkM v UKSG
[o] v HC v DA
DS v [GnA] v [o]
DS v [FRE] v HC
UKSG v +DiE+ v TJD
DS v [o] v [FRE]

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 Q23tCTF Maps
Apocalypse
 
Apocalypse
 

A grappler's paradise this on this map. Loads of room in base and outside in the middle to make flying visits and returns. There are three ways into the base. Two of them are via long narrow corridors easy to defend and one via the main entrance with a quick entrance to the flag room. There are loads of cells to keep the PS in each base full for each defender plus the MH and YA are also at hand. The flag is located at the top of a set of stairs at the back of the flag room and is impossible to get to undetected. But because of the high ceiling and large flag room attackers can use the grapple to aid them steal the flag without touching the floor. This is the map you need your railgun defenders on and monkey grapplers. Besides the main entrance into the base is the secondary main entrance which leads attackers along a corridor adjacent to the flag room and then into the base from a ledge vantage point. Attackers are flag high here and have the option of dropping to the floor to avoid defenders of grapple across the ceiling. The 3rd entrance into the base is from above the base itself. This is via a lift which takes attackers down below the floor of the flag room and along below the other corridor and into the flag room on ground level. The defence have enough weaponry and ammo to stop attackers from the two corridors very easily but it's the other main entrance that they should look at carefully. The CG is situated just at the front of this entrance to the base with a sharp corner leading out of the flag room and into the middle ground. Fast grapplers will fly through this part of the base so listen out for grappling sounds. If you defend with 3 men then place one at each entrance otherwise keep your two defenders up high and have them keeping an eye on the main entrance, because even though it is the quickest route in/out of the base, it's normally not used as much because of the lack of weapons and ammo. The attackers of your team should get themselves a PS and attack the bases when others do so. Going in alone will only cause them to have to tool up again or die before they even get to the flag. The middle of the map is split into three areas with a river running between them. Each area is connected by a bridge with some cells on each one and a SSG by each base entrance. The attackers favourite trick will be to grapple to the top of their base and enter it via the lift, as most defenders will be on the ground waiting for them. If you need to cut off the FC then as long as you have one man on the ground waiting for him, get up high as this will also provide the best place for railing him.

Key Map Point(s):

The Three Entrances

 

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