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Q23tCTF Headlines
3tCTF Public Server Up
3tCTF Continuation?
3TCTF resume date
First week over
Season 9 of 3tCTF is up
Season 9 Clans
Season 9 starts 19th August
DS win Season 8
Half way through the season
iM stay top
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HC v [GnA] v DS
HC v DS v [o]
TJD v ^ v MkM
TJD v MkM v UKSG
[o] v HC v DA
DS v [GnA] v [o]
DS v [FRE] v HC
UKSG v +DiE+ v TJD
DS v [o] v [FRE]

Div: Week:
Div:
 Q23tCTF Maps
Eternal Punishment
 
Eternal Punishment
 

Someone's idea of a joke has caused the PS to be in a rather unusual situation. The lava of all places! The flag is well hidden away though and the defence only need to worry about 2 entrances into the base. One from above and one from the front. The one from above has a lift down to the flag or an attacker can jump off the ledge and grapple in towards the flag. The best place for a defender guarding this area would be at the place where the attacker gets to this upper area. If the defender stands at the top of the ramp leading down towards the outside of the base he can watch for incoming attacks and if needed cut off FCs by moving to the middle before they go out the main entrance. The base has an RL, RG, CG, SG and Jacket armour as well as plenty of ammo for these weapons. The PS though is by far the most important item to get in the base as the defence will find that a lot of the attacks will be forceful ones and not sneaky ones. The defence will have to take hits and without a PS they will not last long at all. Just outside the main entrance is the YA, SSG and more ammo. Having a second defender going back and forth from the YA to the PS area is another good point of presence as attackers will not know when to expect this defender after even several attacks. When attackers do enter the base and manage to steal the flag they will more than likely fight their way out to start with then turn to the grapple to aid their escape. The middle area is a square shape with a lower and upper part. An RA is located in the centre of this square and provides great protection for those that get it. Attackers should use this RA and fight their way into the base at times never allowing the defenders to get complacent and think they are invincible because on this map probably more than any other they certainly aren't.

Key Map Point(s):

PS / RA

 

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