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Q23tCTF Headlines
3tCTF Public Server Up
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Season 9 of 3tCTF is up
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Season 9 starts 19th August
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Half way through the season
iM stay top
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HC v [GnA] v DS
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DS v [FRE] v HC
UKSG v +DiE+ v TJD
DS v [o] v [FRE]

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 Q23tCTF Maps
Darclomon's Altar
 
Darclomon's Altar
 

A well known map for those from the SavageUK CTF community. For those that aren't familiar with this map here's some helpful hints and tips on how to play it. Each base has a YA, RA, CG, RL and GL for starters making it quite a useful starting position. But ammo is the major concern here if you place too many defenders in the base, as attackers will be in and out very quickly so giving chase is a certainty. There is no PS on the map but the MH is situated in the centre of the map where all 3 base exits meet. The map itself has some rather cool q3 type "jump pads" for accessing the upper levels quickly. Use them to keep chasing players guessing where you are going, but be careful not to hang in the air too long while using them as Railers will be out in force. With the main respawn pads being in the centre, the nearest weapon is the RG and there are 3 of these placed nearby. Getting into the base won't be easy as there are two entrances and each one is accessed via a long corridor. The bottom entrance has a RA and RL located in it with just about enough ammo for one defender to be placed neatly in the way of on coming attackers. The top entrance has a GL to keep it company but little protection or move ability except for the YA behind the entrance in base. With a defender placed here, he can give shouts of incoming attackers well in advance, and spam both the corridor and the flag room with grenades when necessary. The way to play this map I believe will be to have 2 defenders and 3 attackers. The reason being that the attackers are not going to get the opposition's flags very easily and get home to cap because of the lack of protection in terms of PSs and Armour. The way to conquer the others will be to overrun the base and work together to get back past the centre area as there will be a lot of railers lying in wait, you can guarantee it, from both other sides.

Key Map Point(s):

GL / RA / RL

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