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Q23tCTF Headlines
3tCTF Public Server Up
3tCTF Continuation?
3TCTF resume date
First week over
Season 9 of 3tCTF is up
Season 9 Clans
Season 9 starts 19th August
DS win Season 8
Half way through the season
iM stay top
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HC v [GnA] v DS
HC v DS v [o]
TJD v ^ v MkM
TJD v MkM v UKSG
[o] v HC v DA
DS v [GnA] v [o]
DS v [FRE] v HC
UKSG v +DiE+ v TJD
DS v [o] v [FRE]

Div: Week:
Div:
 Q23tCTF Maps
Rendez-vous with Death
 
Rendez-vous with Death
 

An attacker's paradise with this map. There is only one weapon in base and 2 large entry points. The base itself is small but has the YA and SSG with some ammo to keep it company. Just outside the entry points are 2 large rooms. One with a ramp leading to the bottom of the 3 levels and one with a set of bridges below it. Confusion can easily settle in here as even though there is a PS for every team, it is situated within seeing distance of the base but not close enough to make the defence feel at easy as taking a PS by the attackers will not be a problem from an enemy base unless their defence keep on top of the timing, but therefore taking a defender away from the base and out of the action for 5 seconds. From a defensive points of view this wouldn't make you feel very happy about guarding the base even with 3 defenders as if an attacker gets into the base he has enough protection and space to elude shots while the defence are exposed to a secondary attack. Once out side the base an FC has many options to choose from to get back to his base but they must go via one of three teleporters taking them into a huge square room with not much cover but lots of room for grappling. I have seen a clan hold this area with 3 men and cut off FCs after they have done all the hard work, to cap themselves. But then again an FC has enough time and space to get tooled back up before taking a teleporter, as the base perimeter holds many alcoves and protection from chasing defenders. Once in the middle an FC must go through one of 3 teleporters again to get back to his/her base. These teleporters are situated in sets of 3 with the 3 base colours right next to each other. The top set takes an FC to a corridor leading to the bridge at the top of the base. The middle set takes an FC to a corridor leading to the bottom of the ramp while the bottom set takes an FC to the bottom floor of the set of bridges room. If the defence are tooled up then a lone attack will be easy prey as they can be heard coming a mile away, but a wise attacker that knows the defence will wait for back up from either his own team or the 3rd team before venturing too close.

Key Map Point(s):

PS / Cells / Grapple Space

 

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