A team in control of the RA will do well here. It's situated in the
middle area below the RG in the water. Attackers with armour and a
PS are the only ones going to be able to survive a defence while stealing
a flag. The map itself is very small and there are many cut off points
to stop an FC but because the map is so small an FC can slip by in
the confusion. Communication will pay a large part to keeping control
of this map and with 3 entrances into the base the defence have to
be on their toes as besides a PS in the base there is little other
protection to keep a defence safe from attackers. The main exit is
split into two corridors both leading to the same point in the middle
area by the RG. The 3rd exit is via the water pipe and a defender
on the pipe can alert the defence in time to stop anyone coming up
the pipe. Again this is a map where confusion and quick attackers
rule. Stealing a flag is one thing but getting home with it is even
harder so be quick and tooled up if you want to win.