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Q23tCTF Headlines
3tCTF Public Server Up
3tCTF Continuation?
3TCTF resume date
First week over
Season 9 of 3tCTF is up
Season 9 Clans
Season 9 starts 19th August
DS win Season 8
Half way through the season
iM stay top
Latest Demos
Latest Reports
HC v [GnA] v DS
HC v DS v [o]
TJD v ^ v MkM
TJD v MkM v UKSG
[o] v HC v DA
DS v [GnA] v [o]
DS v [FRE] v HC
UKSG v +DiE+ v TJD
DS v [o] v [FRE]

Div: Week:
Div:
 Q23tCTF Maps
The Sewer
 
The Sewer
 

The base is easy to defend and a match with 3 even clans will be very low scoring, so take your time, get tooled up and time your attacks. The base has the main weapons within it as well as the PS. The RL, CG, SSG, GL and MH are all within easy reach of the defence while the RA and RG (plus 100 cells) lies just within the base perimeter but out of direct contact with the defence. Placing a defender on the RA is a wise choice if you can rely on your defenders, but he/she will be situated in the water below the base perimeter, so make sure they are informed which direction the FC is escaping as he/she can easily cut them off if they are quick enough. The middle area is a "C" shape with a set of 6 teleporters in the middle. 3 lead to one side of a base while the others lead to the opposite side of the main entrance. The only way into the base besides the water long water pipe (which is easy to hold if a defender is at the RA) is a long corridor with a rather precarious thin entrance of water and land. Using a defender at the front of the entrance can alert the defence with time to spare for him/her to recover back to base after firing a couple of shots but protected by the second line of defenders behind him/her. With only a SSG in the middle, players will have to get tooled up in either their own base or probably more importantly the other teams' bases. Underneath the middle area is a small room full of water with 3 coloured teleporters and a BFG (which is turned off in this league but makes a rather hilarious sound if used). These teleporters take a player to the respective team's RA area and can be a good entrance if no defender is present.

Key Map Point(s):

RA / Base Main Entrance

 

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