
The base is easy to defend and a match with 3 even clans will be
very low scoring, so take your time, get tooled up and time your attacks.
The base has the main weapons within it as well as the PS. The RL,
CG, SSG, GL and MH are all within easy reach of the defence while
the RA and RG (plus 100 cells) lies just within the base perimeter
but out of direct contact with the defence. Placing a defender on
the RA is a wise choice if you can rely on your defenders, but he/she
will be situated in the water below the base perimeter, so make sure
they are informed which direction the FC is escaping as he/she can
easily cut them off if they are quick enough. The middle area is a
"C" shape with a set of 6 teleporters in the middle. 3 lead to one
side of a base while the others lead to the opposite side of the main
entrance. The only way into the base besides the water long water
pipe (which is easy to hold if a defender is at the RA) is a long
corridor with a rather precarious thin entrance of water and land.
Using a defender at the front of the entrance can alert the defence
with time to spare for him/her to recover back to base after firing
a couple of shots but protected by the second line of defenders behind
him/her. With only a SSG in the middle, players will have to get tooled
up in either their own base or probably more importantly the other
teams' bases. Underneath the middle area is a small room full of water
with 3 coloured teleporters and a BFG (which is turned off in this
league but makes a rather hilarious sound if used). These teleporters
take a player to the respective team's RA area and can be a good entrance
if no defender is present.
Key Map Point(s):
RA / Base Main Entrance