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Q23tCTF Headlines
3tCTF Public Server Up
3tCTF Continuation?
3TCTF resume date
First week over
Season 9 of 3tCTF is up
Season 9 Clans
Season 9 starts 19th August
DS win Season 8
Half way through the season
iM stay top
Latest Demos
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HC v [GnA] v DS
HC v DS v [o]
TJD v ^ v MkM
TJD v MkM v UKSG
[o] v HC v DA
DS v [GnA] v [o]
DS v [FRE] v HC
UKSG v +DiE+ v TJD
DS v [o] v [FRE]

Div: Week:
Div:
 Q23tCTF Maps
Death Wish
 
Death Wish
 

A similar map to 3tctf10 and quite a popular one. Very fast intense matches are always seen on this map and quick thinkers are what is needed, as well as someone who can rail, as the main respawning point is in the middle area and has only a RG for comfort. But beware as teams place defenders by this area covering both entrances into all the bases. Attacks from above and below the flag are the inlet points for players. The main entrance is ground level and is on a corner of the base making it hard to get more than one shot off at an attacker if the defence gets wise. Above the flag is a must for placing a defender as an attacking would-be FC can jump down, grab the flag and get back out the base without his feet touching the floor if he's allowed. The PS is also above the flag and is situated in a little alcove across a moving platform in each base. The GL is there to keep a defender with a weapon but that is it as the only other help is by some health packs and the YA so give your first PS to this defender. If he does his job right he'll have a more straight forward time defending the base/flag from here than his team-mates below as the ramp leading down to the middle area is straight forward to defend so all he has to worry about is the lift just next to him. Attackers can get tooled up and tooled up again but they will die rather frequently. There are really only 2 ways to win a game on a map like this, one is to consistently attack the same team while keeping your base safe, where-as the other is to let the other teams do the hard work in getting the flags and then steal them off them in the middle. Both of which require patience and flexibility. There are enough ledges, walls and helpful areas though to keep an FC alive for a time so use them to good effect.

Key Map Point(s):

YA / RG

 

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