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Q23tCTF Headlines
3tCTF Public Server Up
3tCTF Continuation?
3TCTF resume date
First week over
Season 9 of 3tCTF is up
Season 9 Clans
Season 9 starts 19th August
DS win Season 8
Half way through the season
iM stay top
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HC v [GnA] v DS
HC v DS v [o]
TJD v ^ v MkM
TJD v MkM v UKSG
[o] v HC v DA
DS v [GnA] v [o]
DS v [FRE] v HC
UKSG v +DiE+ v TJD
DS v [o] v [FRE]

Div: Week:
Div:
 Q23tCTF Maps
Knights of Darkness
 
Knights of Darkness
 

A very dark map for most players can cause some rather funny sense with the returning FCs entering the wrong base to cap. Only one way into the inner base if the defence don't allow the use of the teleporter (normally a very wise move). The main entrance to the flag room is up a flight of stairs and you can guarantee to find the bulk of the defenders here lying in wait for you. The flag room itself can also be entered via the teleporter at the bottom of the stairs but only if the button next to it has not been switched "on" otherwise an attacker with less that 600 protection will "see the light" thanks to 2 laser beams across the pad in the base. A backpack is a very useful item to both defence and attack allowing 100 more cells to be carried for the PS, which is stationed in each base. The outer base has the RA and MH up on small towers, which are not easy to get at unless you know a few tricks. Practice this part of the map thoroughly before you dish out tactics as ignoring the MH and RA will cause two problems. Firstly, the other teams will use them to their benefit and secondly, you will die rather quickly. There are 4 ways out of the base with one way not used by most because of being unaware of it. Between the inner and outer base is a small blocked pipe of water leading straight down. At the bottom of this pipe is a teleporter taking a quick route to the same place but in a different base. Use this escape route for FCs and cutting off FCs if they choose to go the longer routes back to their base. The other ways out are again via teleporters on this map but are nearer the ends of the base and will take those that use them further away from safety when they spawn in their base. With the defence looking down on attackers as they approach, attackers will need to go in together to steal the flag otherwise they'll just die too quickly if a defender is by these stairs. Get yourself tooled up and be patient when attacking choosing the best time to approach a defence.

Key Map Point(s):

Base Stairs / Outer Base (MH/RA)

 

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