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Rules for The Savage UK Q3ctf cup   

The Savage Council and Match Admins

Council Chairman - Slave

Council Members - Are as follows:


At NO point will you verbally abuse any of the Savage Council or Admins, if you do you will receive a Match ban and if that does not stop the abuse then your clan will be removed from the league.

Grievances will only be listened to via email.

If, for whatever reason, you have a grievance against a Match Admin then please email it to The Savage Council

If, for whatever reason, you have a grievance against a Council Member then please email it to The Savage Council Chairman

Please do not expect all problems to be sorted out on the night.

Once you have mailed your grievance you should expect a reply within a week.

If you are experiencing problems with connecting to a SavageUK (Match or Public) Server , please perform a DOS tracert to the IP of the server you are experiencing problems with and post the results to the Savage Servers Forum Please remember to tell us where you are based, what ISP, type of connection etc. as it all helps to identify possible problems.

Match Format and Rules

Quake 3 CTF Server Mod - Quake3 CTF v1.32 OSP 1.03 or proven later version if available

Server Settings - Are as follows:

· SV_Pure ON
· pmove_fixed OFF
· Frag Limit: 0
· Capture limit: 0
· Dmflags: 0
· Competition Mode: 4
· Max Clients: 13
· Weapon stay: 5 Secs
· Max Rate: 25000
· server_timenudgemin: -20
· server_timenudgemax: 20
· server_maxpacketsmin: 30
· server_maxpacketsmax: 100
· g_warmup: 0
. punkbuster ON

Clan tags Players are expected to wear their clan tag and a name which has to be registered on CAPS during matches, anyone not wearing their clan tag WILL be asked to put it on, if the player does not respond or put the tag on that player will be kicked from the server. Subsequent violations will see the player excluded from his match.

Coaches - The use of coaches (ONE per team) is allowed from season 7 following a vote on our Forums

Coaches must be on CAPS as a player for the team they are coaching and must not play for another team.

Please join your team via the 'esc' menu, or by typing /team red or /team blue in the console

And Ready Up When Admin Requests

Cup Length - 6 weeks

Cup Layout

The clans in each group play each other in consecutive match weeks.

The 2 highest ranked clans of each group advance to the playoffs.

The tournament tree for the playoffs is: will follow later on.

Calendar - Matchs will be played on Mondays as follows:

· 12/07/2004: Group Stage
· 19/07/2004: Group Stage
· 26/07/2004: Group Stage
· 02/08/2004: 1/8 final
· 09/08/2004: Quart-final (at 8 gmt) & Semi-final (at 9 gmt)
· 16/08/2004: Final

Maps - The Savage q3ctf Summer Cup map list is as follows:

· q3ctf2
· q3wcp1
· q3wcp5
· q3wcp9
· q3wcp15
· q3wcp22
· q3w3
· q3w5
· q3w7

It is up to you to have the correct maps. Links can be found on the Threewave website.

Match Times - During this cup Matches are played once a week on a Monday Evening.

Start times are dependent on your Group and are as follows:

· Group 1: 8pm
· Group 2: 8pm
· Group 3: 8pm
· Group 4: 9pm
· Group 5: 9pm
· Group 6: 9pm
· Group 7: 10pm
· Group 8: 10pm

All times are GMT, please add one hour if you are in the CET timezone.


Rescheduling of Matches - A clan may only reschedule one Match a cup, BUT the other clan must agree first and may, if they wish, turn you down therefore receiving a Default win.
Use the Reschedule Button on the fixtures page. If you postpone a game, it should be rescheduled at the soonest possible opportunity (during the week). Otherwise it will be scheduled by the head admin at the best available time.

Match Length - A match consists of two 20-minute games.

Games will start as near to the Match Time as possible. The latest a game will start is as follows:

· First game start: 5 Minutes after the hour.
· Second game start: 30 Minutes after the hour.

This will give clans a maximum of 5 minutes (subject to the discretion of the Match Admin) to join the server initially, and then make any changes to their team between the 2 games. It is advised that both teams remain on the server for the 5 minute mid-match break.

It is up to you to be on the Match Server in time for the game.

It is recommended that Clans stay on the Match Server between games, as the Match Admin are instructed NOT to wait for overflows or players reconnecting if the game is overrunning.

Match Colours - From the fixtures page the team on the LEFT will always go BLUE in the first game. Sides may swap at halftime, but since all maps currently used are symmetric this will not be forced unless one clan desires it.


Team size - 5 players.

If a Clan turns up with less than 4 (FOUR) players by the latest starting time then the Match Admin will default the game to the other clan.

If during a game a Clan drops below 4 (FOUR) players a Default will be awarded to the other Clan - overflows are of course excluded from this rule.


Defaults - In the occurrence of a default being given the following will be awarded per game defaulted:

· 3 game points
· 6 Caps

If a Clan defaults halfway though a game the above will count unless the Cap score is greater in which case the greater Cap score will be given.

A Clan will not be allowed to continue capping if the opposition has defaulted the game.

If a Clan should miss/default 2 league Matches in a season then they will be removed from the League.


Match Scoring - Each game is classed as a separate entity.

Points will be given out per game as follows:

· 3 points for a win
· 1 point for a draw

Caps scored will decide the winner of each map.

If each Clan has the same amount of Caps by the end of a map it will be classed as a Draw.

If, at the end of the Season, two Clans end up with the same score for any place, cap difference will be the deciding factor.

Internet Relay Chat - Details are as follows:

· Server: irc.quakenet.eu.org
· Match Channel: #savage.q3 Servers will be given out in here
· Scores Channel: #savage.q3 Live update of scores in this channel
· Admin Channel: #admins Admins Only
· Council Channel: #council Council Members Only

Match Server details will be given out approximately 5 minutes before a Match Starting time in the Match Channel and will not be given out any earlier so please do not ask.

Swearing, spamming or anything else classed as disruptive and/or pe0nic in #savage.q3, #admins or #council is not permitted ; you WILL be kicked/banned if you do so.

Please make sure a Clan representative is in #savage.q3 to collect server details.

Please wear your Clan Tag if you are in #savage.q3 so it is clear who you represent.

These details will only be given out in this channel.

Please do NOT join the Match Server until an Admin gives the all clear.

Please do NOT join #admins or #council unless you are requested to do so by a Council Member or in the case of #admins you are a Match Admin. If you do then you WILL be kicked.

If the IRC server crashes please use either one of the following:

· IRC.THEDBS.COM
· CHAT.UK.QUAKENET.EU.ORG
· IRC.B0RK.CO.UK

Match Server Crashes - This, unfortunately, does sometimes happen.

If it does please go to IRC #savage.q3 and await your new Match Server details.

If a spare Match Server cannot be found then the Match will be replayed at a later, mutually convenient date to be decided by the Savage Council.

Following a Server Crash the game will be played with the following game Length:

· Time remaining greater than 15 Minutes: New Game
· Time remaining Between 10 and 15 Minutes: 15 minutes
· Time remaining Between 5 and 10 Minutes: 10 minutes
· Time remaining Between 1 and 5 Minutes: 5 minutes
· Time remaining One Minute or less: No Replay

It is understandable that a Clan might feel aggrieved due to Techs being held and position on the map. This cannot be taken into account in a replay.

If the Match Server crashes before 5 minutes of game has been played then it will be classed as a new game and any Cap score will be lost.

If a game has been playing for more than 5 minutes then the Cap score at the time of the Match Server crash will be carried forward to the replay. LPBs - There is NO LPB Limit.

Frames per Second - There is NO FPS Limit at this time.

Spamming the server - Will NOT be tolerated.

If a player repeatedly spams the Match Server they WILL be kicked.

The q3ctf Boardroom - Is there for you to say what's on your mind.

However it is NOT there to verbally abuse any of the Savage Council or Admins, if you do you will receive a 2-Match ban and if that does not stop the abuse then your clan will be removed from the league.

If you have a grievance do NOT use the Boardroom. Instead please use the grievance procedures as detailed above.

The Savage Council reserves the right to delete posts that are felt to bring the Savage q3ctf League into disrepute.

Clan Whoring - Will NOT be tolerated.

A player cannot play for more than one team within the Savage q3ctf League.

If a player changes Clan there must be a gap of 8 Days between their last appearance for their old Clan and their first appearance for their new Clan. If it is found that a player has broken this rule the Match they played in will be classed as a Default in favour of the opposing Clan. The player will also receive a 4 match Ban. If a Clan breaks this rule twice they will be kicked from the League.

It is up to the Clan to make sure they know who is playing for them.

A player may play for more than one Clan if it is for another MOD.

Players from clans outside the SavageUK q3ctf League may play for Savage clans as well as their own clan.

However, such players will be match tied for a period of 8 Days from the time they join to the time they are eligible to play.

In order to field a new player, SavageUK q3ctf clans must ensure that they abide by the following:

  • The player must be registered on the clan's CAPS members list.
  • the player must not be fielded for a period of 8 days from the time they join the SavageUK q3ctf clan. This applies for all new members irrespective of whether they joined from another SavageUK q3ctf clan, a non-Savage clan or were unclanned prior to membership.

If a clan is found to be fielding a player who is not on their members list, or within the 8 day tied period, that clan will be penalised by a three point deduction per incident. If the rule is broken in both 20 minute games, six points will be lost.

A player may still not play for two clans within SavageUK q3ctf, so if the player's original clan also join the SavageUK q3ctf League, that player must chose which clan he will play for. He may change his mind, but will be subject to the one match period during which he may not play.

Bots - Will NOT be tolerated.

Bots are easy to spot. If a player is found to be using a Bot they will be banned for LIFE. Bots include Speed, auto-aim bots, health bots, etc...

Proxies - (other than simple UDP forwarders) will NOT be tolerated.

If a player joins a Match Server With a Non-default port they WILL be kicked.

It is up to the player to make sure they connect using the default port.


Auto-synching/Auto- timers
- Will NOT be tolerated.

If a player is found to be using an auto-synching timer they will be kicked. - Note by auto-synching we mean the automated team-wide synchronisation of a timed event (Quad spawn, tech spawn, etc..) or the automated starting of a timer.

Hacked .exe Files - Will NOT be tolerated.

If a player is found to be using a hacked .exe file they will be banned.

Spectators - Are NOT allowed on to the Match server.

If a member of a Clan joins a Match Server and is not playing they will be asked to leave by the Match Admin. If they do not leave they WILL be kicked.

Pausing - Pauses are allowed during the game to allow for people disconnecting, etc.

· One, 2 minute maximum, pause is allowed per clan, per game - This will be set is OSP for you to call.
· The length of pause may be increased at the admins discretion, but PLEASE bear in mind that there is a schedule to be kept to - admins are under strict orders not to let matches overrun.

Subs - Are NOT allowed on to the server unless:

· A player drops due to a disconnection, whether accidental or deliberate.

Once the dropped player rejoins the Sub should drop.

Comms - Real-time voice programmes such as Battlefield Communicator and Roger Wilco are permitted.

However Automated Team 'powerup/item' timers are NOT permitted.

If a Clan is found to be using an automated timer then they will have that game defaulted against them.

If caught for a 2nd time that Clan will be kicked from the League.

Programs that enable Team .wav messages are NOT allowed due to the ability to use them for 'powerup/item' timing.

The Savage UK q3ctf League reserves the right to change these rules as and well it feels it neccessary.

Savage
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